The first module was introductory. There we teamed up, came up with ideas, there was general information about product management and what skills middles need, we set goals for the course. I immediately decided to join the project, where the word 'games' was mentioned, as something as clear and pleasant as possible. There were thoughts that if I do not reach the end, then at least I will spend time discussing board games.
On the second module, we started to fill out Lean Canvas and write a press release. Admittedly, we fiddled with this for many, many weeks, polishing, changing, and clarifying. I do not remember, at what point we moved away from the rental service, and began to think in terms of sales service. There were thoughts about the exchange service. The first version of the press release has not survived but the core audience was defined as modern adults aged 25-40 who like to actively spend time with their friends. People like us.
The high-level concept sounded like 'We are like a video rental service in the world of board games'.
The third module was about finding value and interviewing users. We did 10+ in-depth interviews. We had a clear plan and structure for 30 minutes, but I immediately fell out of it all, simply because the conversation went in a completely different direction. One summer I read a book 'The Mom Test' by Rob Fitzpatrick and I remembered a very important thing from it - the more informal the interview is, the deeper and more real insights you get, simply because some things can be forgotten or presented in a different way if you ask about it head-on.
We got some interesting insights: the idea of renting games seemed interesting to our respondents, but we understood that for the segment of people for whom we were offering this service, the cost was not much of an issue, besides, there were certain inconveniences with checking kits, rental and return conditions, etc.
In the fourth module we defined the target audience and its needs, built JTBD, in the fifth - we defined the CA and assessed the market volume, identified a non-market advantage. Module 6 was a break in the middle of the course, an opportunity to completely turn the idea around 180 degrees if the initial hypothesis was not confirmed.